“…almost one in five students are leaving school without the basic literacy and numeracy skills that they need.”

Wow, that’s pretty fantastic!  That means that over 80% of all New Zealand School children are leaving school with the basic literacy and numeracy skills that they need!

Of the 20% who are not achieving at the expected level for their age group, I will safely estimate that a quarter of them are  special needs or have been identified as having learning difficulties.  So we could probably bump that 80% closer to 90%.

Let’s put this into a real classroom, my classroom.

Fractions, Proportions and Ratios Stages 5-6:

I have 30 students – Year 3 and 4 (7, 8 and 9 years old).

(Well actually I have 28, but we will use 30 as a nice round number, I don’t want to make this to hard for you Mrs Tolley, I know that you are too busy to speak to or listen to us) (Also 30 is closer to the average class size in little old NZ).

1 out of 5 of them is below expected age levels in literacy and numeracy.

30 divided by 5 equals 6.

6 students are below – yep that’s my lowest reading group.

Of those six almost two of them have been identified as having learning difficulties.

(Luckily for me almost all of my students come to school after having a good nights sleep, breakfast, are well dressed for the weather and have a good healthy lunch in their bag).

Which means 4 of them are below.  So that’s 4 out of thirty? (correct me if I am wrong Mrs Tolley).

Yep I knew that!

That’s why I differentiate my teaching.  That’s why I get them as much extra help as possible from the funding that’s available to my school.  That’s why I have spoken to their parents and have given them strategies to help their children.

If the government wanted to know this, all they had to do was ask.

Hey! Brain Wave!

Instead of wasting millions of dollars on reprinting existing resources and renaming them as National Standards.  Why don’t you use that money to reduce my class size to 22 so that I can spend more time with my struggling students.

Makes sense to me …

Here is my second offering to the blog-o-sphere from my uLearn09 presentation

An eWindow into my Classroom

This is a Prezi Presentation that will feature on the home page of my ulearn site.  Prezi is an alternative to the standard slideshow presentation.  I have added a fun little ‘how to’ I found on YouTube for those of you who want to know more.  If you do decide to use Prezi as a presentation tool, it is important to remember that Prezi is best viewed in ‘full screen’.

Just click the large grey arrows at the bottom of the screen to scroll through the presentation.

This is a cool little how to video I found on YouTube – Thanks zuilabs

Here is my first offering to the blog-o-sphere from my uLearn09 presentation

An eWindow into my Classroom

The Google Empire

Google Logo “Just Google it!”
Gone are the days when Google was just the provider of interesting facts and decider of living room quiz nights. Google is now a vast array of Web Applications designed to pull today’s web consumers into its clever and enticing ‘Googleverse’. And believe me, this Web Nut is banging on Google’s doors screaming “Let Me In”. In fact, while I am typing these very words I am wondering, why I don’t ‘can’ this wiki, and transfer it all over to Google Sites! Maybe I will; we will see …

Now back on track!
A quick run down on a few of the major players in the Google Empire (and don’t forget, one username will take you everywhere!) -

Gmail Logo

This little beauty is gold! It’s free, easy to use and one account will service your entire class, or school as the case maybe. Check out the Gmail Page for information on the funky username+studentname@gmail.com format (thanks Sue Waters!).

Google Docs Logo

The ultimate in collaborative documentation. Create documents, spreadsheets and forms then share with collaborators or embed them into your site. Students can use Google Docs to draft their writing, then share that writing with you to provide instant editing and feedback.  I thought this collaboration gem deserved a page of its own as well! (thanks Nick Rate!)

Google Calendar Logo

A wonderfully useful application that allows you to set up an editable calendar. Keep parents up-to-date with events and deadlines. Add the class birthdays, or maybe a famous date or two your kids and parents may find interesting (thanks Sue Waters!).  Link to my classblog.

Google Maps Logo

I can only describe Google Maps as super cool. Find your school’s neighbourhood, add your markers and embed it on your site! What can be better than an interactive map that uses real satellite pictures? The only draw back is that it is a little tricky to embed and edit. This however, this can be over come with a little practise. Link to my classblog.

Google News Logo

Search hundreds if not thousands of local and international news organisations. Newspapers, Radio Stations, Television and Web-Based News Sites. Google News allows you to search a relatively narrow field of sourced information.

Google Sites Logo

A simple Web Site creator. Embed other Google content like calendars, maps and Youtube or add other third party content. Google Sites is a new alternative to Wikis.

Google Reader Logo

Have you heard of RSS? Are you unfamiliar with the term “Read my Feeds? Do you have lots of sites that you like to read but you can never get around to checking them all? If this sounds like you need to check out my Google Reader Page.  I can’t get by without my Google Reader! (thanks Common Craft)

Youtube Logo

YouTube has had some bad press in the ‘Edu-verse’ lately. Many schools choose to use alternative sites like TeacherTube to avoid the perceived evils of YouTube. However, YouTube wins hands down when it comes to ease of use, quality of playback and upload speed. Why bother with an inferior product when the Rolls Royce of video playback is at your door step. Just follow a few simple rules and all will be well. Link to my classblog.

Google Apps Logo

Google Apps is a free web-based IT infrastructure. With Google Apps you are able to create and manage email, messaging and shared calendars for all of your school community. Up-load videos and documents, which only your school community can view. No advertising, and a safe place for your students to learn about creating their own online identity. Check out this video for a short explanation or this video for a more thorough Webinar.

I shouldn’t be writing this post, I should be marking books, reflecting on my Teacher Inquiry, or preparing for my presentation at uLearn09 (hehehe, yep they accepted me! Wooo Hooo) but as my Grandmother would delight in exclaiming … “that man has really put a bee in your bonnet hasn’t he!” and by ‘that man’ I mean Marc Prensky. I am not sure if I am breaking any copy right laws, sorry if I am, but here is the article he wrote that really got my knickers in a twist (another of my Grandmother’s favourites).

The article is entitled “Engage Me or Enrage Me” What Today’s Learners Demand. Now before I continue with my rant, I must equivocally express my opinion on digital technologies in the classroom (though if you haven’t guessed from my previous posts by now, I must wonder about your inference skills).

I heart eLearning, bring it on! If it enhances learning it’s going into my classroom programme, if not just give me some time and I will find a way in which it will. Is that clear enough?

I am Pro-eAnything2.0.

However, Prensky’s article has really upset me. He has implied that the only way in which we can truly engage students is through games based learning. I believe that this is a dangerous mantra to evangelise. While many gaming platforms are wonderful learning environments, the majority of Prensky’s reasoning and examples weigh heavily on the negative side of the scales. This article starts alarm bells ringing in my head. I want a digitally enhanced 21 Century classroom. I however, do not want games-based, instant gratification, user-centred classroom Prensky seems to be advocating.

Prensky begins well enough, describing his classic classification of the three types of student us educators would of encountered at one point or another, a fair point but over simplified in my opinion. But then he makes this strange statement when reminiscing over his time teaching in a poor area of New York City.

The big difference from today is this: the kids back then didn’t expect to be engaged by everything they did. There were no video games, no CDs, no MP3s—none of today’s special effects. Those kids’ lives were a lot less rich—and not just in money: less rich in media, less rich in communication, much less rich in creative opportunities for students outside of school. Many if not most of them never even knew what real engagement feels like.

What does he mean? Did children sit around staring at blank walls not knowing what to do with themselves? How did a child play back then without a control in their hand? How did one play baseball or tennis before the invention of the Nintendo Wii, or sing a song before Sing Star on the Play Station 2? Hmmm how indeed?

I will not insult your intelligence by describing the childhood past times of the “Digital Immigrant”. But I will question this. What exactly do you consider to be engagement? Is engagement the same as being interested? Is it having fun? How about just paying attention? Or is engagement more than this surface interest? I believe that true educational engagement is a process where by the learner is actively inter-acting with their learning environment, evoking cognitive stimulation from which the learner is able to create their own content with which they share (still thinking and refining this definition).

Prensky’s now goes on to list examples of the ways “All students we teach …” are engaged by various digital wonders. Think very carefully and see if you can count how many of these examples include the student creating their own content through cognitive stimulation. I will add learning intentions to help you.

Here we go:
Downloading Songs
– We are learning to create playlists.
Rapping, Lip syncing and Singing Karaoke – We are learning to move our lips in time to music like Brittany Spears.
Mixing our own music or making movies – We are learning to tell a story through music or pictures (well he gets my approval for that one but the rubbish is still winning 2 to 1)
Playing Video Games - We are learning to repeat and repeat and repeat a stage (not unlike rote learning) until we can pass it.
Checking email, IM and talking to my friends – We are learning how to talk to our friends in other ways than just the telephone.
Buying things - We are learning how to spend our parents money.
Playing on a portable console or GameBoy – I am learning how to squint and sit in the shade so the sun doesn’t glare on my small screen.

And finally, this one gets special quotation marks

“…some may do the extreme sports that are possible with twenty-first-century equipment and materials.”(WTF?) – We are learning to bungy jump and parachute after school everyday because my parents are so rich, NOT!

It would seem to me the final score is Rubbish 6; Strange and Unlikely Example 1; and True Engagement 1! Hmmmm

As would seem logical, Prensky goes on to explain that school is not engaging because it does not include gaming (did you know that Prensky is the CEO of a games-based learning company?). School doesn’t have the fast paced action of today’s top selling games. School doesn’t have thrilling battle graphics or the flashing lights or awesome sound effects. Where are the graphics constantly moving on screen? You can’t build your heroes, kill the bad guys, save your friends. You can practise your awesome skills over and over and over again until you clock it, and don’t worry the cheats can help you at the tricky bits, just google them! Shut the curtains, dim the lights (atmosphere …), don’t worry about the time there’s no clock on the console (if you can read the time in the first place), watch that little character running around the screen, it’s almost hypnotising.

Have I ever mentioned that I used to work in a pub? The Whakatane Hotel to be exact, as well as serving on the bar, I also managed the little casino with its eighteen Pokey Machines (Slot Machines for you Americans out there). I once ask one of my very regular customers why he enjoyed playing them (even though he lost more money than he won) his answer surprised me. He said that is was the cool flashing lights, the fun sound effects and “I guess I like watching the way the graphics move on the screen”. Weird?? Those games sure knew how to hook their punters. I didn’t really like being in the Pokey room. It had very small windows, so it was always very dim, the same tunes played over and over again, strangely hypnotic, and it was very frustrating that there was never a clock in there.

I agree that schools need to move forward into the 21st century. I also agree that there are real educational benefits to some gaming platforms. But are all of these games really beneficial? Do they really endow these amazing skills upon the user? Will a child really “master systems ten times more complex than algebra, understand systems ten times more complex than the simple economics we require of them, and read far above their grade level” just because they can clock (to clock a game means to finish it) …

“the three most popular (i.e., best-selling) computer and video games in the marketplace. They were, as of June 2004: City of Heroes, a massively multiplayer online role-playing game; Harry Potter and the Prisoner of Askaban, an action game for the PlayStation 2; and Rise of Nations, a real-time strategy game for the PC.”

Just because a child can Command and Conquer vast nations, vanquish a pack of Dementors and an evil wizard or command a squad of Navy Seals online, doesn’t mean he can do it in real life (and do we really want him to?)

The final ‘Bee’ in my aforementioned bonnet is that Prensky seems to celebrate, and advocate the engagement of a 4 year old with a complex and graphically violent video game named Halo 2. (Double WTF???).

Prensky explains that

“On a recent BBC show Child of Our Time, a four-year-old who was a master of the complex video game Halo 2 was being offered so-called “learning games” that were light-years below his level, to his total frustration and rage.”

I suggest that the possible frustration and rage this child is displaying has a direct correlation with the amount of heads he has blown off in his tender years (and maybe a lack of sunlight and exercise has contributed?)

While, Prensky does conclude with the statement that “creating engagement is not about those fancy, expensive graphics but rather about ideas” one must still ask the question – Who’s ideas Mr Prensky? The game writers who will create games that provide students with instant gratification?  The person who creates a game that students just use and not have to contribute to.

Not once has Prensky explicitly mention Web2.0 and students creating their own content to share and interact with a global learning community. I am sorry Mr Prensky but I do not agree with your view of the digital world! Being a “Digital Native” is about realising that you are an intelligent CONTRIBUTOR, not a ‘give it to me’ USER. (By the way, what’s up with your website Mr Prensky, it’s not very engaging?)

I am very lucky.  I am released an afternoon a week to take a small (4 students) film making group of Year Six (Grade Five) students.  Our focus is a current affair style programme that we produce once a term.  I modelled this programme loosely on the Selwyn Ridge Primary School, film crew.

The aim of the show is to:

  • celebrate events happening within our school community
  • share learning that is happening in our classrooms and school

There are four different roles for students in the RSS Crew:

Director
The Director’s job involves managing people, organising content for the show and directing people on camera. They need to watch all the cameras and make sure they are prepared for upcoming shots.  The Director will also be required to do some extra study to learn about the technical aspects of shooting a scene.

Reporter
The Reporter role in the team involves writing scripts and presenting
in front of the camera. They are also responsible for interviewing guests in the studio, and keeping the audience entertained.

Editor
The Editor’s work alongside the camera operator to download footage. They will use iMovie to edit and put together different segments of the show. They also add sound and music to the show.

Camera Operator
The Camera Operator’s job involves shooting scenes in the studio and at various locations, keeping track of footage that has been shot, and looking after video equipment. They work closely with the Director and the Editors.

During a ’slow news week’ we created a film crew credit sequence in the form of an animation.  We used I Can Animate to film this simple piece with only a Whiteboard, Whiteboard Markers and a Eraser as props.

Here is the finished piece:

Several of my colleagues and I were fortunate to attend a seminar, courtesy of the Feilding ICT Cluster, with Mark Treadwell. Having been absent for our cluster’s presentation, due to Apple Bus Tour, it was an excellent opportunity for us to come up to speed with the rest of the cluster. I was keen to find out more, in particular the rational behind his Knowledge Net Network; one of the last user-pays Social Networking sites within a strong trend of high quality Open Source Software.

Much of what Mark was saying during the day was not new to me and I found some of his statements quite opposed to my own beliefs about imagination and intelligence. However I persisted with an open, yet critical mind and was pleased to hear one of my key beliefs, about best practice teaching, being validated by Mark.

Mark advocates that there needs to be a strong educational shift from teaching CONTENT (traditional themes and genre) to facilitating CONTEXTS (Values and Competencies). This view alines itself perfectly with what I refer to as the Fourth Stage of Formative Practice.

Stage One – Prescribing the Learning Intention and Success Criteria to the student for each lesson and self-assessment.
Stage Two – Collaborating with the student to create their own success criteria for each lesson.
Stage Three – Purpose is introduced as apart of the LI, SC process for each lesson.
Stage Four – Learning Intentions and Purpose become Global not genre specific – we are able to use these Global Concepts in every lesson we facilitate or teach and the children are able to adapt their person SC to suit the context.
Stage Five and On – I am not sure what is next but I am very excited about finding out.

I am still contemplating the shape of this model, however I do see Formative Practice as a series of learning stages an Educator must progress through. The New Zealand Curriculum now allows and justifies this fundamental shift in educational practice. The beauty of Global Concept Practice is that it fits perfectly with the Ministry’s vision for the 21st Century Learner – To be confident, connected, actively involved, lifelong learners.

So I was unable to ask him why he charges for such a antiquated website, but I was inspired to delve into the New Zealand Curriculum, Formative Research and my own practice at a deeper level so that I will be ready to take that huge educational leap when the time comes. And hopefully I will of been able to build up pair of sturdy wings so I may soar.